Summer Games 2
Platform: Commodore 64
Gametype: Undefined
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Description 

Summer Games II is the sequel of Summer Games. Epyx has now introduced the events, which have been missed at Summer Games. Both games together now get a proper collection of sports, which you can play above all as party competition. In other sports games it was common to shake the joystick until it breaks. At Summer Games II the controls are better thought through and the joystick is only really strained in the discipline "Cycling". 

The game is laid out for up to 8 players. The players get points for their reached ranks in each of the disciplines. For each gold medal you get 5 points, for each silver medal 3 points and one point for each bronze medal. The player with the most points wins the game. 

An important alteration against the forerunner version is the menu point "compete in some events". With this it is possible to exclude unloved events. Furthermore, this sports game was expanded by a closing ceremony. 

Epyx has again taken great pains in graphics to offer an optically attractive game. Many elements, that they could have taken over from Summer Games were newly designed. The animation of the characters are realized very appealingly. 

 Triple Jump 

At Triple Jump you need to do 3 jumps which should be as long as possible. This is not quite easy, as this needs fast, coordinated joystick movements. The judges declare the jump as faulty if a mistake is made. Four movements of the joystick are needed for this event. 

Controls: 
 - The fire button starts the running phase 
 - jump the first two jumps ("Hop" and "Step") 
 - jump the last jump ("Jump") 
 - Joystick up during the jumps: raises the bounce 

Tips: 
 Hit the beam as exact (late) as possible, to avoid giving away distance. 
 Delay the single jumps as long as possible (joystick up). 

 Rowing 

At Rowing you need the move the joystick steadily horizontally, to reach a fast and fluent movement. Hectic joystick movements only seldom make high speeds. The player who first has overcome the distance of 250 meters has won. 

Controls: 
 - The fire button starts the race 
 - lift rudder 
 - draw rudder through the water 

Tips: 
 Plunge the rudder as far as possible at the rear into the water and draw it through the water until the end. 
 Avoid a standing still of the rudder at the limits. 

 Javelin Throw 

At Javelin Throw you need to throw the spear as far as possible. When the player runs you can speed him up by pressing continuously on the fire button. Just before the line you should draw the joystick to the left until the spear is in the right throwing position. By the combination of speed and throwing angle will be decided how far the spear flies. 

Controls: 
 - The fire button starts the run and raises the running speed. 
 - decide throwing angle 
 - Joystick resting position: throw spear 

Tips: 
 Pick up a high speed and throw the spear as late as possible. 
 Choose the throwing angle so the spear reaches the height of the spectators‘seats. 

 Equestrian 

At Equestrian you need to jump over obstacles. Hereby you should take care that you don’t ride too fast. You accelerate the horse by pulling the stick upwards If the horse is too fast, the horse will throw the rider down after landing. If the rider misses the correct jumping point the horse will refuse to jump. After that the joystick needs to be moved downwards to turn the horse. A movement forwards continues to run. Therefore skilled timing while jumping is needed. After 100 seconds or when having more than 99 penalty points the rider is disqualified. 

Controls: 
 - The fire button starts the run 
 – raise speed 
 – lower speed 
 - jump 
 - land 

Penalty points: 
 6 points when thrown down 
 20 points when horse refuses to jump 
 each 1 point per second when needing over 50 seconds 

Tip: 
 to absolve the parcour without penalty points a time of under 50 seconds is enough. 

 High Jump 

At High Jump you need to jump over a crossbar. With a movement to the right the racer starts. A fast startup and a precise timing in the jumping phase are need for High Jump. Only with enough training you can make this event. 

Controls running phase: 
 – starts the running movement 
 in the tact of the steps – raises the running speed 
 while running – lowers the distance to the crossbar 
 while running - raises the distance to the crossbar 

Controls jumping phase: 
 - jump 
 – jump over the crossbar 

Tips: 
 get as much speed as possible 
 jumping should be done at the first post 
 pull the joystick upwards when the legs have reached the upper edge of the mat 

 Fencing 

In Fencing you need to hit the opponent with skilled strokes to trigger a contact. . If the green light flashes, the player has landed a hit. If the red light flashes, the opponent has hit. If both players hit simultaneously, no fencer will get a hit. The player who first makes 5 hits or has the most hits after 3 minutes has won the fight. 

Controls: 
 - defensive fenicng movement while standing 
 - Joystick right and fire button moves the fencer to the right 
 - Joystick left and fire button moves the fencer to the left 
 - Joystick forwards and fire button starts an attack 
 - Joystick backwards and fire button starts an attack 

Tip: 
 A close victory also makes a record. 

 Cycling 

At Cycling a distance of 200 meters needs to be covered as fast as possible. This is not reached by shaking, but by ringlike clockwise movements with the joystick. The direction is shown by a rotating arrow (pedal position). 

Controls: 
 - ringlike clockwise movement of the joystick: turning of the pedals 

Tip: 
 If you lose the rhythm you should quickly bring the joystick into the shown direction of the arrow and then continue the circular movements. 

 Kayaking 

At Kayaking you need to drive through 15 gates the right way. However, the kayak is hard to steer and some gates are positioned in a way that the whole thing gets an ordeal. Most of the gates need to be taken forwards in flow direction, while two gates (6 and 13) need to be driven through backwards. Gates that you have missed lead to penalty time. This times is added to the time you needed to complete the course. The winner of this discipline is the player with the lowest time. 

Controls: 
 – steer thekayak left or right 
 – accelerate kayak in viewing direction 
 – accelerate kayak in the opposing direction 

Tip: 
 Gate 10 needs to be taken upstream. 

 Combination with "Summer Games" 

An especially nice feature is the possibility to combine both parts of the Summer Games series, to be able to play up to 16 disciplines. This, however, is only possible in the original version (more see section "Miscellaneous"). 

 Versions 

Version Single-Sided (se Links: Gamesbase): 
 only 1 disk side (space-saving) 
 annoying turning of the disk falls away 
 world records can be saved optionally 
  no combination with Summer Games possible 

Version by Epyx (original): 
 combination with Summer Games possible 
 every world record is instantly saved 
 empty highscore list 
  2 disk sides (annoying turning of the disk) 
  copy protection 

Version by CRM (Crackman): 
 every world record is instantly saved 
  2 disk sides (annoying turning of the disk) 
  no combination with Summer Games possible 

 Controls for keyboard 
I  = Joystick up 
J  = Joystick left 
K  = Joystick right 
M  = Joystick down 
Space  = Joystick fire button 

Miscellaneous 

 Combination of Summer Games and Summer Games II 
 When using the combination of Summer Games and Summer Games II disciplines "Freestyle Relay" and "100m Freestyle" must N O T be used, as otherwise the game will crash to 99,9% percent or will show bugs in "Gymnastics" (and crash afterwards). 

 This bug with the discipline Gymnastics (combination of SG2 + SG1 and all events chosen) happens with all cracks and also with the g64-images!! 
 The only versions that - as far as I can see - have not this bug are (HTW): 
 Version by "The Joker": "Summer_Games_I_Disk_1_(The_Joker).d64" + "Summer_Games_II_Disk_1_(The_Joker).d64" + "Summer_Games_II_Disk_2_(The_Joker).d64". This version has been played through with 8 players with all the 16 disciplines 5 times and works absolutely reliable. Starting and closing ceremony are there and also the world records for SG1 and SG2 are resettable! This version can be found on c64games.de (see Links) 
ORIGINALDISK (g84-Images) by "GOLD SILVER BRONZE" on c64games.de 
 CMD-Version "Summer_Games_2_incl_SG1_Disz_(TAC+HtW_v1.1).d81" on c64games.de 

 Trivia 
 The closing ceremony with the appearance of a Jetpack-Stuntman suggests Los Angeles 1984 as venue. Foto LA 1984 
 Since 27.06.2008 the game is available for download for the Nintendo Wii Virtual Console .


http://www.c64-wiki.com/index.php/Summer_Games_2
